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Kung fu fighter battling Fajar among overgrown plants in a dark concrete squat

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Sifu Mobile Boss Guide: How to Beat Fajar in the Squats

By David Lin, Action Game Specialist

Fajar, the Botanist, guards the end of the Squats and teaches you the game's first real lesson: patience beats aggression.

Reaching Fajar fast

The Squats are long on a first run, but a level shortcut unlocks near the entrance after your first clear. Take it on every retry: the goal is to reach Fajar young, with full health and a zeroed death counter.

Phase one: the machete flurry

Fajar opens with wide machete arcs. Do not trade with him. Dodge sideways through the flurry and strike during the pause after his third swing. His overhead slam is heavily telegraphed; a clean dodge gives you a free punish window.

Phase two: faster, same openings

Below half health he chains combos faster, but the structure never changes. Keep the same rhythm: evade the flurry, punish the recovery. Parrying the final hit of a combo builds massive structure damage, which our structure guide covers in depth.

Win condition: arrive under age 25, keep your distance during flurries, and let his recovery frames do the work. Save your focus attacks for phase two.

Once Fajar falls, the death counter drops and your youngest age locks in. Next stop is the Club, where Sean waits with a very different tempo.

Reviewed by

David Lin

Action Game Specialist

David has covered action games for a decade and tests every build on real phones before it reaches this site.

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