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Five shadowy martial arts master silhouettes ranked in a line against a dark red dojo

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All Sifu Mobile Bosses Ranked by Difficulty

By David Lin, Action Game Specialist

Five assassins, five exams. Ranked easiest to hardest, with the lesson each one teaches.

5. Fajar, the Botanist (the Squats)

The tutorial boss. Long telegraphed combos, generous punish windows. His job is teaching you that patience beats aggression. Full Fajar guide.

4. Sean, the Fighter (the Club)

A step up in pressure. His staff controls space and his phase two demands real defense. The first boss that punishes greed. Full Sean guide.

3. Jinfeng, the CEO (the Tower)

Readable patterns but brutal range. She tests positioning more than reactions; sloppy footwork dies here. Full Jinfeng guide.

2. Kuroki, the Teacher (the Museum)

The run-killer. Phase two reinvents the fight mid-battle, and her damage output punishes every mistake. Most players lose their first campaign here. Full Kuroki guide.

1. Yang, the Leader (the Sanctuary)

Everything at once, faster. Yang is the final exam for the aging system, the structure game, and your defense. Full Yang guide.

The pattern: each boss teaches one skill the next boss assumes you know. Skipping practice always costs more than it saves.

Start the climb with the official Sifu Mobile download and work the list in order.

Reviewed by

David Lin

Action Game Specialist

David has covered action games for a decade and tests every build on real phones before it reaches this site.

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